Having a skilled Fighter or Barbarian to watch their backs is more than just useful, it could mean the difference between death and survival. Maybe that same Rogue and Wizard off on their own come face to face with a rampaging beast three times their size. The Rogue and the Wizard may have an easy time breezing through traps, both magical and non-magical, without setting them off, but party members with lower Dexterity and Intelligence won't be nearly as safe. If they split up, they might find themselves without access to a valuable skill-set to help them advance or get out of a tight spot. When it comes to dungeons, there's no telling what the party will encounter. Sure, splitting the party might achieve some things more quickly, but it could come with a deadly cost. This timeless piece of advice has been around as long as D&D itself, and with good reason.
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